Super Pac-Man | |
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Arcade cabinet |
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Developer(s) | Namco |
Publisher(s) |
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Platform(s) | Arcade |
Release date(s) | 1982 |
Genre(s) | Maze |
Mode(s) | Up to 2 players, alternating turns |
Cabinet | Standard and cocktail |
Arcade system | Namco Super Pac-Man |
Display | Vertical |
Super Pac-Man (スーパーパックマン Sūpā Pakkuman ), released in 1982 is the third installment of the Pac-Man series of arcade games and the second starring Pac-Man himself. It is also the second game to be created by series originator Namco, as Ms. Pac-Man (the second in the series) was created without Namco's involvement.
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Sound and gameplay mechanics were altered radically from the first two entries into the Pac-Man series - instead of eating dots, the player is required to eat keys in order to open doors, which open up sections of the maze that contain what in earlier games were known as "fruits" (foods such as apples and bananas, or other prizes such as Galaxian flagships), which are now the basic items that must be cleared. Once all the food is eaten, the player advances to the next level, in which the food is worth more points. In earlier levels, keys unlock nearby doors, while as the player progresses through the levels, it is more common for keys to open faraway doors. Pac-Man can enter the ghost house at any time without a key.
In addition to the original power pellets which allows Pac-Man to eat the ghosts, two "Super" pellets are available and will turn Pac-Man into Super Pac-Man for a short time. In this form, he becomes much larger, can move with increased speed when the "Super Speed" button is held down, and has the ability to eat through doors without unlocking them. He is also invulnerable to the ghosts, who appear thin and flat in order to give the illusion of Super Pac-Man "flying" over them. He still cannot eat them without the help of the original power-up.
A point bonus can be scored if Pac-Man eats a star that appears between the two center boxes while assorted symbols flash inside them. The bonus increases if the two symbols match when the star is eaten.
Bonus levels appear at intervals. Here, the player is presented with a maze full of food items and must eat them all in order to collect the points on a countdown timer. Pac-Man appears in Super Mode throughout the stage, and there are no ghosts.
Based on the Namco Galaga hardware, this is the first of the Pac-Man games to use the Motorola 6809 processor, unlike the earlier Pac-Man games which used the older Z80, and fell into the conversion class of the Namco Galaxian. The new gameplay mechanics were considered by many to be confusing, and too much of a change from the original two games. In particular, when Pac-Man transforms into Super Pac-Man, he was thought by some to be much more difficult to control. Whatever the reason, Super Pac-Man proved to be the least successful game in the original series, being outsold that year by Pac-Man Plus, a slightly updated version of the original game, which, like the aforementioned Ms. Pac-Man, was produced by the American licensee Midway without authorization from developer Namco. Midway also went on to create Jr. Pac-Man, also based on the older Z80 processor, and having the basic sound and feel of the older games with which fans were more familiar. In spite of this, the game's A.I. was celebrated as being one of the best of that era.
Super Pac-Man was only a moderate success in the 1980s as an arcade machine, and thus has not been as widely ported to home video game consoles as the original Pac-Man and Ms. Pac-Man. Still, the game has been revived several times.
As a promotion, Sprint and Namco ran a sweepstakes which offered the grand prize winner a Volkswagen New Beetle customized with Super Pac-Man art. The car was on display at major videogame tradeshow E3 in Los Angeles in May 2006. The Sweepstakes began June 1, 2006 and ended on July 31, 2006. Super PAC-MAN Sweepstakes details
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